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A/Agent Skills

Private index / local machine

The skills you have.
The one you need.

Search your installed agent capabilities by intent, provenance, and status. Open a guide when several tools sound almost the same.

Inventory / all

Installed skills

82 / 82
01
animation-vocabularyemilkowalski/skills

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

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02
apple-designemilkowalski/skills

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

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03
ask-mattmattpocock/skills

Ask which skill or flow fits your situation. A router over the user-invoked skills in this repo.

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04
brandkitLeonxlnx/taste-skill

Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.

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05
cavecrewJuliusBrussee/caveman

Decision guide for delegating to caveman-style subagents. Tells the main thread WHEN to spawn `cavecrew-investigator` (locate code), `cavecrew-builder` (1-2 file edit), or `cavecrew-reviewer` (diff review) instead of doing the work inline or using vanilla `Explore`. Subagent output is caveman-compressed so the tool-result injected back into main context is ~60% smaller — main context lasts longer across long sessions. Trigger: "delegate to subagent", "use cavecrew", "spawn investigator/builder/reviewer", "save context", "compressed agent output".

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06
cavemanJuliusBrussee/caveman

Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.

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07
caveman-commitJuliusBrussee/caveman

Ultra-compressed commit message generator. Cuts noise from commit messages while preserving intent and reasoning. Conventional Commits format. Subject ≤50 chars, body only when "why" isn't obvious. Use when user says "write a commit", "commit message", "generate commit", "/commit", or invokes /caveman-commit. Auto-triggers when staging changes.

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08
caveman-compressJuliusBrussee/caveman

Compress natural language memory files (CLAUDE.md, todos, preferences) into caveman format to save input tokens. Preserves all technical substance, code, URLs, and structure. Compressed version overwrites the original file. Human-readable backup saved as FILE.original.md. Trigger: /caveman-compress FILEPATH or "compress memory file"

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09
caveman-helpJuliusBrussee/caveman

Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".

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10
caveman-reviewJuliusBrussee/caveman

Ultra-compressed code review comments. Cuts noise from PR feedback while preserving the actionable signal. Each comment is one line: location, problem, fix. Use when user says "review this PR", "code review", "review the diff", "/review", or invokes /caveman-review. Auto-triggers when reviewing pull requests.

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11
caveman-statsJuliusBrussee/caveman

Show real token usage and estimated savings for the current session. Reads directly from the Claude Code session log — no AI estimation. Triggers on /caveman-stats. Output is injected by the mode-tracker hook; the model itself does not compute the numbers.

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12
codebase-designmattpocock/skills

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

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13
decision-mappingmattpocock/skills

Turn a loose idea into a sequenced map of investigation tickets, then drive them to resolution one at a time.

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14
design-an-interfacemattpocock/skills

Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".

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15
design-motion-principleskylezantos/design-motion-principles

Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting.

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16
design-taste-frontendLeonxlnx/taste-skill

Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.

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17
design-taste-frontend-v1Leonxlnx/taste-skill

The original v1 taste-skill, preserved for projects depending on its exact behavior. The current default is `design-taste-frontend` (v2 experimental), which is a substantial rewrite. Use this v1 install name only if you need exact backward compatibility.

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18
diagnosing-bugsmattpocock/skills

Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.

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19
domain-modelingmattpocock/skills

Build and sharpen a project's domain model. Use when the user wants to pin down domain terminology or a ubiquitous language, record an architectural decision, or when another skill needs to maintain the domain model.

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20
edit-articlemattpocock/skills

Edit and improve articles by restructuring sections, improving clarity, and tightening prose. Use when user wants to edit, revise, or improve an article draft.

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21
emil-design-engemilkowalski/skills

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

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22
find-animation-opportunitiesemilkowalski/skills

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

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23
find-skillsvercel-labs/skills

Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.

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24
frontend-designanthropics/skills

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

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25
full-output-enforcementLeonxlnx/taste-skill

Overrides default LLM truncation behavior. Enforces complete code generation, bans placeholder patterns, and handles token-limit splits cleanly. Apply to any task requiring exhaustive, unabridged output.

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26
git-guardrails-claude-codemattpocock/skills

Set up Claude Code hooks to block dangerous git commands (push, reset --hard, clean, branch -D, etc.) before they execute. Use when user wants to prevent destructive git operations, add git safety hooks, or block git push/reset in Claude Code.

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27
gpt-tasteLeonxlnx/taste-skill

Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.

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28
graphifyGraphify-Labs/graphify

any input (code, docs, papers, images) → knowledge graph → clustered communities → HTML + JSON + audit report. Use when user asks any question about a codebase, project content, architecture, or file relationships — especially if graphify-out/ exists. Provides persistent graph with god nodes, community detection, and BFS/DFS query tools.

Unverified
29
grill-memattpocock/skills

A relentless interview to sharpen a plan or design.

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30
grill-with-docsmattpocock/skills

A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.

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31
grillingmattpocock/skills

Interview the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.

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32
hallmarknutlope/hallmark

Anti-AI-slop design skill for greenfield pages, audits, redesigns, and design extraction from URLs or screenshots. Use when the user asks to build a new app or landing page, wants to redesign something, invokes Hallmark by name, or uses audit/redesign/study.

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33
handoffmattpocock/skills

Compact the current conversation into a handoff document for another agent to pick up.

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34
high-end-visual-designLeonxlnx/taste-skill

Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.

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35
image-to-codeLeonxlnx/taste-skill

Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.

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36
imagegenCodex built-in

Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.

System
37
imagegen-frontend-mobileLeonxlnx/taste-skill

Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.

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38
imagegen-frontend-webLeonxlnx/taste-skill

Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.

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39
impeccablepbakaus/impeccable

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Unverified
40
implementmattpocock/skills

Implement a piece of work based on a PRD or set of issues.

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41
improve-animationsemilkowalski/skills

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

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42
improve-codebase-architecturemattpocock/skills

Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.

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43
industrial-brutalist-uiLeonxlnx/taste-skill

Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

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44
llm-councilRyan Houchin Gist

Run any question, idea, or decision through a council of 5 AI advisors who independently analyze it, peer-review each other anonymously, and synthesize a final verdict. Based on Karpathy's LLM Council methodology. MANDATORY TRIGGERS: 'council this', 'run the council', 'war room this', 'pressure-test this', 'stress-test this', 'debate this'. STRONG TRIGGERS (use when combined with a real decision or tradeoff): 'should I X or Y', 'which option', 'what would you do', 'is this the right move', 'validate this', 'get multiple perspectives', 'I can't decide', 'I'm torn between'. Do NOT trigger on simple yes/no questions, factual lookups, or casual 'should I' without a meaningful tradeoff (e.g. 'should I use markdown' is not a council question). DO trigger when the user presents a genuine decision with stakes, multiple options, and context that suggests they want it pressure-tested from multiple angles.

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45
loop-memattpocock/skills

Grill me about specs for the workflows I want to build, within this workspace.

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46
make-interfaces-feel-betterjakubkrehel/make-interfaces-feel-better

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

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47
migrate-to-shoehornmattpocock/skills

Migrate test files from `as` type assertions to @total-typescript/shoehorn. Use when user mentions shoehorn, wants to replace `as` in tests, or needs partial test data.

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48
minimalist-uiLeonxlnx/taste-skill

Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.

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49
obsidian-vaultmattpocock/skills

Search, create, and manage notes in the Obsidian vault with wikilinks and index notes. Use when user wants to find, create, or organize notes in Obsidian.

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50
openai-docsCodex built-in

Use when the user asks how to build with OpenAI products or APIs, asks about Codex itself or choosing Codex surfaces, needs up-to-date official documentation with citations, help choosing the latest model for a use case, latest/current/default-model prompting guidance, or model upgrade and prompt-upgrade guidance; use OpenAI docs MCP tools for non-Codex docs questions, use the Codex manual helper first for broad Codex self-knowledge, and restrict fallback browsing to official OpenAI domains.

System
51
pick-ui-libraryemilkowalski/skills

Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

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52
plugin-creatorCodex built-in

Create and scaffold plugin directories for Codex with a required `.codex-plugin/plugin.json`, optional plugin folders/files, valid manifest defaults, and personal-marketplace entries by default. Use when Codex needs to create a new personal plugin, add optional plugin structure, generate or update marketplace entries for plugin ordering and availability metadata, or update an existing local plugin during development with the CLI-driven cachebuster and reinstall flow.

System
53
prototypeemilkowalski/skills

Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.

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54
qamattpocock/skills

Interactive QA session where user reports bugs or issues conversationally, and the agent files GitHub issues. Explores the codebase in the background for context and domain language. Use when user wants to report bugs, do QA, file issues conversationally, or mentions "QA session".

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55
redesign-existing-projectsLeonxlnx/taste-skill

Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.

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56
request-refactor-planmattpocock/skills

Create a detailed refactor plan with tiny commits via user interview, then file it as a GitHub issue. Use when user wants to plan a refactor, create a refactoring RFC, or break a refactor into safe incremental steps.

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57
resolving-merge-conflictsmattpocock/skills

Use when you need to resolve an in-progress git merge/rebase conflict.

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58
reviewmattpocock/skills

Review the changes since a fixed point (commit, branch, tag, or merge-base) along two axes — Standards (does the code follow this repo's documented coding standards?) and Spec (does the code match what the originating issue/PRD asked for?). Runs both reviews in parallel sub-agents and reports them side by side. Use when the user wants to review a branch, a PR, work-in-progress changes, or asks to "review since X".

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59
review-agentCodex built-in

Perform a read-only, defect-first review of a specified code change and return every actionable finding. Use when another agent delegates review of uncommitted changes, a base-branch diff, a commit, or custom review instructions.

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60
review-animationsemilkowalski/skills

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

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61
scaffold-exercisesmattpocock/skills

Create exercise directory structures with sections, problems, solutions, and explainers that pass linting. Use when user wants to scaffold exercises, create exercise stubs, or set up a new course section.

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62
screenshotCodex built-in

Use when the user explicitly asks for a desktop or system screenshot (full screen, specific app or window, or a pixel region), or when tool-specific capture capabilities are unavailable and an OS-level capture is needed.

System
63
setup-matt-pocock-skillsmattpocock/skills

Configure this repo for the engineering skills — set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.

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64
setup-pre-commitmattpocock/skills

Set up Husky pre-commit hooks with lint-staged (Prettier), type checking, and tests in the current repo. Use when user wants to add pre-commit hooks, set up Husky, configure lint-staged, or add commit-time formatting/typechecking/testing.

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65
skill-creatorCodex built-in

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Codex's capabilities with specialized knowledge, workflows, or tool integrations.

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66
skill-installerCodex built-in

Install Codex skills into $CODEX_HOME/skills from a curated list or a GitHub repo path. Use when a user asks to list installable skills, install a curated skill, or install a skill from another repo (including private repos).

System
67
stitch-design-tasteLeonxlnx/taste-skill

Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.

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68
systematic-debuggingsmithery.ai

Systematic debugging framework for any bug, test failure, or unexpected behavior. Use BEFORE proposing fixes. Triggers: "bug", "test failure", "flaky test", "debugging", "root cause", "investigate", "why is this failing", "unexpected behavior", "not working", "broken", "error", "fix this", "what's wrong".

Unverified
69
tddmattpocock/skills

Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.

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70
teachmattpocock/skills

Teach the user a new skill or concept, within this workspace.

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71
thermo-nuclear-code-quality-reviewmartinbavio/skills

Run an extremely strict maintainability review for abstraction quality, giant files, and spaghetti-condition growth. Use for a thermo-nuclear code quality review, thermonuclear review, deep code quality audit, or especially harsh maintainability review.

Unverified
72
to-issuesmattpocock/skills

Break a plan, spec, or PRD into independently-grabbable issues on the project issue tracker using tracer-bullet vertical slices.

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73
to-prdmattpocock/skills

Turn the current conversation into a PRD and publish it to the project issue tracker — no interview, just synthesis of what you've already discussed.

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74
triagemattpocock/skills

Move issues and external PRs through a state machine of triage roles — categorise, verify, grill if needed, and write agent-ready briefs.

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75
ubiquitous-languagemattpocock/skills

Extract a DDD-style ubiquitous language glossary from the current conversation, flagging ambiguities and proposing canonical terms. Saves to UBIQUITOUS_LANGUAGE.md. Use when user wants to define domain terms, build a glossary, harden terminology, create a ubiquitous language, or mentions "domain model" or "DDD".

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76
ui-ux-pro-maxnextlevelbuilder/ui-ux-pro-max-skill

UI/UX design intelligence. 67 styles, 96 palettes, 57 font pairings, 25 charts, 13 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.

Unverified
77
vercel-react-best-practicesvercel-labs/agent-skills

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

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78
web-design-guidelinesvercel-labs/agent-skills

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

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79
writing-beatsmattpocock/skills

Writing, exploit — assemble raw material into a journey of beats, grounding each term before a beat leans on it.

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80
writing-fragmentsmattpocock/skills

Writing, explore — mine raw fragments, no structure yet.

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81
writing-great-skillsmattpocock/skills

Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable.

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82
writing-shapemattpocock/skills

Writing, exploit — shape raw material into an article, paragraph by paragraph.

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